Magrat's Cottage

All items for Magrat's Cottage are listed below, in order of start time

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Friday

Discworld RPG - Trading Gate Patrol no.1 -

Magrat's Cottage : 15:30 - 16:30 (1.0 hour)

A short introductory scenario for the Discworld Roleplay. This is a demonstration game for up to five players, run by author Phil Masters.

Sign-up for this RPG is at Registration or Ops.

This RPG is designed to be suitable for anyone completely new to roleplaying, or to the Discworld RPG.

Lodge Meeting

Magrat's Cottage : 20:30 - 21:30 (1.0 hour)

This is your chance to join that very exclusive group that goes by the name of "The Ancient And Illustrious Order Of Old Bar Stewards Of Old Ankh-Morepork", an order dedicated to raising money for Charity. You will be inducted into the order and gifted with the secret signs and words by which you can recognise another.
PLEASE be prepared to make TWO donations to charity during the meeting (so far the lodge has raised over £1,500 for charity in 4 meetings). You will also receive a fine certificate and ritual book.


Saturday

Meet your Covens: Slice

Magrat's Cottage : 10:00 - 11:00 (1.0 hour)

Down among the cities of the Sto Plains, the tiny mountain country of Lancre is the popular image of a remote rural backwater.

In Lancre Town, "the Boondocks" means Slice, a huddle of farmhouses past Razorback and up again from Bad Ass. It lies, therefore, in Granny Weatherwax's territory. The residents of Slice and area are regarded as hillbillies even by the not-very-sophisticated populace of the central region.

Slice and environs contain two notable geographic features- the original Rock and a Hard Place and The Place Where The Sun Does Not Shine (this one is further away than you might expect). You don't want to be caught in between them!

It is also the home of the hat maker Vermissage - whose new collection of safety hats for the witches comes in a fetching shade of orange (the new black apparently) with a chic reflective band. They're as safe as houses and can be seen modeled by many of the village statues and wildlife on a Saturday night.

While they are helping the witches, the coven leaders are, according to granny, two of the best people in slice (population 7). However, they currently have a few extra denizens due to some of the people playing gigs in the area wanting a pizza slice of the action. Playing gigs there toughens people up as noted by "the Great Astoundo, fresh from the Court of Klatch (and Gladys)", being faced with Granny staring at them toughens or breaks them.

The coven welcomes people and creatures of all persuasions with the note of “Please don’t upset our witch. Not because it will annoy her but we don't like the aftershocks.“


Sunday

"The Skund Enigma" - A Discworld Roleplaying Game Scenario for Five Players

Magrat's Cottage : 13:30 - 17:30 (4.0 hours)

A Discworld Roleplaying Game demonstration game for up to five players, run by author Phil Masters.

Sign-up for this RPG can happen at Registration or Ops.


Monday

Discworld RPG - Trading Gate Patrol no.1 -

Magrat's Cottage : 11:00 - 12:00 (1.0 hour)

A short introductory scenario for the Discworld Roleplay. This is a demonstration game for up to five players, run by author Phil Masters.

Sign-up for this RPG is at Registration or Ops.

This RPG is designed to be suitable for anyone completely new to roleplaying, or to the Discworld RPG.